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Martial Art Schools

This page details the rules for Martial Art Schools defined in a number of spources and lopcally developed.

 

Schools

School Form Method Body Part # Attacks Damage AC Weapons Maneuvers
Player Developed Schools
Tao Pao Hard-Soft Vital Area Hand and Foot 2 d8 -4 None Movement 2,3,4
Throw 1,2
Vital Area 2,3
Mental 2,3
Common Styles
(All following styles are as published - these do NOT necessarily follow the standard configuration rules)
Karate Hard Strike Hand 3 d6 -2 None Strike 1,2,3
Kick 1
Movement 1
Mental 1
Kung-Fu Hard/Soft Strike Hand 2 1-6 -4 None Lock 1,2,3
Strike 1,2
Kick 2
Movement 4
Mental 5
Tae Kwon Do Soft Kick Foot 1 1-8 -2 None Kick 1,2,3
Strike 1
Throw 4
Movement 5
Jujutsu Hard/Soft Body Hand 2 1-6 -3 None Throw 1,2,3,4
Movement 1,3
Vital Area 1,2
Mental 1,2,3
Common Styles culled from other sources
Aikido Soft Lock Body 1 1-4 -4 None Lock 1,2,3,4
Move 3
Throw 1,2,3,4
Mental 1,3
Escrima Hard Kick Body 2 1-8 -5 Short sword
Dagger
Jo stick
Kick 3
Lock 1,2,3,4
Movement 2,6
Push 2
Throw 1,3
Weapon 1
Mental 2,3,4
Hwarang-do Hard-Soft Kick None 2 1-6 -3 None Kick 1
Lock 1,2,3
Push 1,2
Strike 1
Throw 1,3
Vital area 1,2,3
Mental 1,2,4
Kobu-jutsu Hard Weapon Hand and Arm 2 Weapon +4 -2 Bo stick
Sai
Kama
Nunchaku
Tuifa
Weapon 1,2
Mental 1
Ninjutsu Hard-Soft Lock Hand 2 1-8 -3 None Lock 3
Movement 2,5
Strike 1
Throw 1,3
Vital area 1,2
Mental 2,4
Penjak-silat Hard Kick Hand and Foot 2 1-8 -4 Scimitar
Whip
Kick 1
Lock1
Move 1,2,5
Throw 1,2,3,4
Mental 4
Savate Hard Kick Foot 2 1-8 -2 None Kick 1,2,3
Shotokan Hard Kick Hand 2 1-8 -2 None Kick 1
Movement 1,3
Strike 1,2,3
Mental 1
Sumai Hard Movement Body or Hand 2 1-6 -3 None Movement 3
Push 1,2
Strike 1,2
Throw 1,3,4
Mental 1,5
Thai Kick Boxing Hard Movement Legs and Arms 2 1-8 -3 None Kick 1,2,3
Move 1
Strike 1
White Crane Soft Kick Hand or Foot 1 1-6 -5 None Kick 1
Movement 6
Strike 1
Vital area 1,2,3,4
Mental 1
Wing Chun Soft Lock Hand 2 1-6 -4 None Lock 2
Movement 6
Strike 1,2,3
Mental 1
The Twelve Animals
Bear Hard Lock Hand 2 1-6 -2 None Lock 1,2,3,4
Strike 1,2
Vital area 2
Movement 3
Mental 3
Cat Soft Movement Hand 3 1-4 -4 None Movement 1,5
Throw 1,2
Push 2
Kick 3
Mental 2,4
Cobra Hard Vital Area Hand 1 1-8 -2 None Vital area 1,2,3,4
Strike 1,2
Lock 1,3
Crane Soft Vital Area Hand and Foot 1 1-6 -5 None Vital area 1,2,3
Weapon 1,2
Strike 2
Movement 4
Mental 1,3
Dragon Hard Kick Foot 1 1-8 -2 Kau sin ke Kick 1,2,3
Strike 1,2
Lock 4
Mental 5
Dragonfly Hard/Soft Push Hand 1 1-4 -5 None Push 1,2,3
Vital area 3
Movement 4
Mental 1,2,5,6
Hawk Soft Strike Hand 3 1-6 -2 None Strike 2,3
Lock 1
Vital area 1
Kick 2
Leopard Hard Movement Hand 2 1-6 -3 None Movement 1,5,6
Strike 1,3
Kick 2
Lock 2
Mental 2
Mantis Soft Kick Foot 2 1-6 -3 None Kick 1,2,3
Lock 1,2
Movement 4,5
Mental 1
Monkey Hard Throw Hand 2 1-6 -4 Bo stick
jo sticks
Throw 1,2,3,4
Weapon 1
Movement 2
Lock 1,3
Snake Hard/Soft Movement Hand 2 1-4 -4 None Movement 1,2,4,7
Lock 1
Vital area 1,3
Throw 2
Tiger Hard Strike Hand 2 1-8 -2 None Strike 1,2,3
Lock 1
Kick 2
Mental 2
The Eight Specialized Styles
Bone Breaker Hard/Soft Strike Hand 2 1-6 -3 Ninja-favored weapons Strike 1,2
Vital area 1
Weapon 2
Lock 3
Mental 2,4,5
Dark Hand Hard/Soft Vital Area Hand 2 1-6 -4 Ninja-favored weapons Vital area 1,2,3
Strike 1
Weapon 1,2
Throw 3
Mental 2,4
Eight Legged Man Soft Movement Hand 3 1-4 -2 None Movement 1,2,4,5
Kick 1,3
Throw 2
Mental 2
Eye of the Hurricane Soft Throw Hand 1 1-4 -5 None Throw 1,2,4
Push 1
Movement 3,6
Mental 1,2,3,5¹
Fist Within Glove Soft Lock Hand 1 1-4 -4 Varies Lock 2,3,4
Weapon 1,2
Push 1
Throw 4
Mental 1,2,3
Oaken Grip Hard/Soft Kick Hand 2 1-6 -3 Varies Kick 1,2,3
Weapon 1
Lock² 2,3
Movement 4
Mental 5
Silken Spear Soft Weapon Hand 1 1-4 -4 Spear
naginata
Weapon 1,2,3
Vital area 1
Movement 2,4(3)
Throw 4
Mental 1,2,3
Sword Breaker Hard Lock Hand 2 1-6 -2 Sai
jitte
Lock 1,2,3
Weapon 1,2
Strike 2
Throw 3
1 – The Mental 5 maneuver in this style is not the Ironskin maneuver, but is instead the Flowing Water state that improves Armor Class by 2 through speed and agility.
² - The Lock maneuvers of this style require the use of a special weapon.
3 – This Movement 4 is the Arrow Cutting special maneuver that allows a character to deflect missiles when using a weapon.
Greek Styles
Boxing Hard Strike Hand 3 1-8 -3 See Notes Strike 1
Move 1,6
Mental 2,5
Pankration, classical Hard/Soft Strike Body orHand 2 1-6 -3 None Strike 1
Throw 3,4
Move 1,3
Pankration, freestyle Hard Strike None 2 1-8 -2 None Strike 1
Kick 1,2
Throw 3
Lock 1,3
Move 2
Vital area 1,2
Wrestling Soft Lock Body 1 1-4 -4 None Lock 1,3,4
Throw 3,4
Move 2,3
Vital area 1
Boxing notes
Studded straps add +1 hp to damage, and opponents have-1 to their saves when stunning or incapacitation is considered.
Brass knuckles and spiked gloves add +2 hp to damage, and opponents save at-2 against stunning or incapacitating effects.

Known Teachers Location
Tao Midway
Shin Liu Aridescence

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This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.

Bob Senkewicz / Howell, New Jersey / senk@optonline.net